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Alt 23.02.2008, 20:36   #1
Philipo
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Standard 18 Wheels of Steel Haulin' Problem

Hallo, das Spiel bricht beim Laden (beim Start einer Kampagne oder eines Einzelauftrags) bei etwa 3/4 ab, dann kommt halt ein Fehler von der Prism3d Engine, ich hab hier mal die prism3d.log, ich entdecke da keinen Grund für einen Absturz
Zitat:
******** : log created on : Saturday February 23 2008 @ 20:54:15
20:54:15 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
20:54:15 : [sys] DirectX version : 4.09.00.0904
20:54:15 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 3800+] at ~2005MHz.
20:54:15 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:54:15 : [mm] physical memory detected (2096620K/1635112K)
20:54:15 : [mm] virtual memory detected (2097024K/2068808K)
20:54:15 : [mm] Trying to allocate memory pool (153600K)
20:54:15 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
20:54:15 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
20:54:15 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
20:54:15 : Home directory: 'C:/Dokumente und Einstellungen/Philipp/Eigene Dateien/18 WoS Haulin'
20:54:15 : exec /home/config.cfg
20:54:15 : [cor] executing /home/config.cfg
20:54:15 : uset g_minicon "0"
20:54:15 : uset g_console "0"
20:54:15 : uset g_trackir "1"
20:54:15 : uset g_developer "0"
20:54:15 : uset g_steering_func_param "0"
20:54:15 : uset g_joy_axis_brake_dz "0.0"
20:54:15 : uset g_joy_axis_brake "7"
20:54:15 : uset g_joy_ff_gain "1.0"
20:54:15 : uset g_joy_axis_throttle_dz "0.0"
20:54:15 : uset g_joy_axis_throttle "7"
20:54:15 : uset g_joy_axis_ff "0"
20:54:15 : uset g_joy_axis_combine "0"
20:54:15 : uset g_joy_axis_steer_sens "0.36"
20:54:15 : uset g_joy_axis_steer_dz "0.0"
20:54:15 : uset g_joy_axis_steer "7"
20:54:15 : uset g_fatigue "1"
20:54:15 : uset g_police "1"
20:54:15 : uset g_subtitles "1"
20:54:15 : uset g_clock_24 "1"
20:54:15 : uset g_quality "2"
20:54:15 : uset g_reflection "1"
20:54:15 : uset g_mph "0"
20:54:15 : uset g_show_map "1"
20:54:15 : uset g_points "0.0"
20:54:15 : uset g_atrans "1"
20:54:15 : uset g_flyspeed "0.0"
20:54:15 : uset g_lang "en"
20:54:15 : uset g_colbox "0"
20:54:15 : uset g_texture_usage_stats "0"
20:54:15 : uset g_fps "0"
20:54:15 : uset r_gamma "1.0"
20:54:15 : uset r_path "3"
20:54:15 : uset r_fullscreen "1"
20:54:15 : uset r_mode "1024x768x32x0"
20:54:15 : uset r_device "gl"
20:54:15 : uset r_driver "gl"
20:54:15 : uset ds8_mix_channels "2"
20:54:15 : uset ds8_mix_depth "16"
20:54:15 : uset ds8_mix_rate "44100"
20:54:15 : uset ds8_reverse_stereo "0"
20:54:15 : uset s_acceleration "0"
20:54:15 : uset s_mix_channels "2"
20:54:15 : uset s_mix_depth "16"
20:54:15 : uset s_mix_rate "44100"
20:54:15 : uset s_sfx_enabled "1"
20:54:15 : uset s_music_enabled "1"
20:54:15 : uset s_sfx_volume "1.0"
20:54:15 : uset s_music_volume "1.0"
20:54:15 : uset s_reverse_stereo "0"
20:54:15 : uset s_device "ds8"
20:54:15 : uset r_quirks "0"
20:54:15 : uset r_anisotropy_factor "0.5"
20:54:15 : uset r_texture_detail "0"
20:54:15 : uset i_force_gain "1.0"
20:54:15 : uset i_feedback "1"
20:54:15 : uset i_joystick2 "-1"
20:54:15 : uset i_joystick1 "-1"
20:54:15 : uset i_deadzone "0.0"
20:54:15 : uset i_device "di8"
20:54:15 : uset m_invert "0"
20:54:15 : uset m_sensitivity "0.33"
20:54:15 : uset m_filter "0"
20:54:15 : uset g_view_dist "1.0"
20:54:15 : [gl] driver: Radeon X1950 Pro
20:54:15 : [gl] vendor: ATI Technologies Inc.
20:54:15 : [gl] version: 2.1.7169 Release
20:54:15 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
20:54:15 : [gl] GL_max_texture_size: 4096
20:54:15 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:54:15 : [gl] taking advantage of 'GL_ARB_multitexture'
20:54:15 : [gl] sampler count 8
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:54:15 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:54:15 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:54:15 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:54:15 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:54:15 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:54:15 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:54:15 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:54:15 : [gl] taking advantage of 'GL_ARB_fragment_shader'
20:54:15 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:54:15 : [gl] taking advantage of 'GL_ATI_draw_buffers'
20:54:15 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:54:15 : [gl] taking advantage of 'GL_EXT_blend_color'
20:54:15 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:54:15 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:54:15 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:54:15 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:54:15 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:54:15 : [gl] taking advantage of 'GL_EXT_texture3D'
20:54:15 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:54:15 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:54:15 : [gl] max anisotropy factor : 16
20:54:15 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:54:15 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:54:15 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:54:15 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
20:54:15 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:54:15 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:54:15 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:54:16 : [gl] CDS init: OK
20:54:16 : [gl] SetPixelFormat: OK
20:54:16 : [gl] wglCreateContext: OK
20:54:16 : [gl] OpenGL framebuffer context init OK
20:54:16 : [snd] select device (ds8)
20:54:16 : [ds8] Available device : Primärer Soundtreiber ().
20:54:16 : [ds8] Available device : SB Live! 24-bit (P17.sys).
20:54:16 : [ds8] Available device : Bluetooth Audio (blueletaudio.sys).
20:54:17 : [ds8] Initialization OK.
20:54:17 : g_ui_recache
20:54:17 : exit
20:54:17 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:54:24 : Loading city data ....
20:56:13 : map /def/economy/initial_saves/easy fla 0xb0b8b paint2 newyork losangeles food_dbl
20:56:13 : Trying to create the single delivery game...
20:56:14 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:56:14 : Loading resource server data ....
20:56:14 : Loading road data ....
20:56:14 : Loading terrain data ....
20:56:14 : Loading railing data ....
20:56:14 : Loading building data ....
20:56:14 : Loading model data ....
20:56:14 : Loading prefab data ....
20:56:14 : Loading sign data ....
20:56:14 : Loading traffic light data ....
20:56:14 : Loading city data ....
20:56:14 : Loading vegetation data ....
20:56:14 : Loading particles data ....
20:56:14 : Loading hinges data ....
20:56:14 : Loading stamp data ....
20:56:14 : Loading movers data ....
20:56:22 : Map successfully loaded ....
Oder die "Game.Crash", aus der ich auch kein bisschen schlau werde..
Zitat:
-----------------------------------------
Crash log created on: Sat Feb 23 20:39:54 2008
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 0BFDF493 0001:004BE493 C:\WINDOWS\system32\atioglx2.dll

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F495F20
ESI:0F495FFC
EDI:00000000
CS:EIP: 001B:0BFDF493
SS:ESP: 0023:0012F9F8 EBP:00000000
DS:0023 ES:0023 FS:003B GS:0000
Flags: 00010246
EIP preamble: 04 85 C0 53 55 56 57 89 82 C4 02 00 00 74 06 83
7A 38 04 74 06 83 7A 38 03 75 58 33 DB 39 5A 48
76 51 8B 6A 64 33 FF 8D 9B 00 00 00 00 8B CD 3B
4A 6C 77 1D 8D 04 0F 8D B4 82 DC 00 00 00 8B 06
EIP bytecode: 83 78 4C 00 74 21 83 C1 01 83 C6 04 3B 4A 6C 76
ED 83 C3 01 83 C7 10 3B 5A 48 72 D1 8B 44 24 14
5F 5E 5D 5B C2 04 00 C7 82 C4 02 00 00 00 00 00
00 33 C0 5F 5E 5D 5B C2 04 00 CC CC CC 55 8B EC

Call stack:
Address Frame


-----------------------------------------
Crash log created on: Sat Feb 23 20:52:48 2008
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 0BFDF493 0001:004BE493 C:\WINDOWS\system32\atioglx2.dll

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F495F38
ESI:0F496014
EDI:00000000
CS:EIP: 001B:0BFDF493
SS:ESP: 0023:0012F9F8 EBP:00000000
DS:0023 ES:0023 FS:003B GS:0000
Flags: 00010246
EIP preamble: 04 85 C0 53 55 56 57 89 82 C4 02 00 00 74 06 83
7A 38 04 74 06 83 7A 38 03 75 58 33 DB 39 5A 48
76 51 8B 6A 64 33 FF 8D 9B 00 00 00 00 8B CD 3B
4A 6C 77 1D 8D 04 0F 8D B4 82 DC 00 00 00 8B 06
EIP bytecode: 83 78 4C 00 74 21 83 C1 01 83 C6 04 3B 4A 6C 76
ED 83 C3 01 83 C7 10 3B 5A 48 72 D1 8B 44 24 14
5F 5E 5D 5B C2 04 00 C7 82 C4 02 00 00 00 00 00
00 33 C0 5F 5E 5D 5B C2 04 00 CC CC CC 55 8B EC

Call stack:
Address Frame


-----------------------------------------
Crash log created on: Sat Feb 23 20:56:22 2008
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 0BFDF493 0001:004BE493 C:\WINDOWS\system32\atioglx2.dll

Registers:
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F495F38
ESI:0F496014
EDI:00000000
CS:EIP: 001B:0BFDF493
SS:ESP: 0023:0012F9F8 EBP:00000000
DS:0023 ES:0023 FS:003B GS:0000
Flags: 00010246
EIP preamble: 04 85 C0 53 55 56 57 89 82 C4 02 00 00 74 06 83
7A 38 04 74 06 83 7A 38 03 75 58 33 DB 39 5A 48
76 51 8B 6A 64 33 FF 8D 9B 00 00 00 00 8B CD 3B
4A 6C 77 1D 8D 04 0F 8D B4 82 DC 00 00 00 8B 06
EIP bytecode: 83 78 4C 00 74 21 83 C1 01 83 C6 04 3B 4A 6C 76
ED 83 C3 01 83 C7 10 3B 5A 48 72 D1 8B 44 24 14
5F 5E 5D 5B C2 04 00 C7 82 C4 02 00 00 00 00 00
00 33 C0 5F 5E 5D 5B C2 04 00 CC CC CC 55 8B EC

Call stack:
Address Frame
Das einzige, was ich hier vermuten könnte, ist dass es an der Grafikkarte liegt (weil da was von ATI steht in den Dateipfaden). Aber kein Plan..
__________________
---|>Philipo<|---
Philipo - ToTaLLy N00B - Bin ein

R.I.P. Kurt Cobain (5.4.'94)
ICH Grüsse alle die mich kennen ^^

Who the fuck is General Failure? And why is he reading my harddisk?

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Alt 24.02.2008, 11:00   #2
Striker86
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Standard AW: 18 Wheels of Steel Haulin' Problem

Das Problem tritt häufiger auf versuchs mal hier da kann dir bestimmt jemand weiter helfen http://www.trucksimsforum.de/
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Alt 16.05.2008, 08:49   #3
serami
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Standard AW: 18 Wheels of Steel Haulin' Problem

von was für ein prplem redet ihr denn ich hab auch haulin
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Alt 16.05.2008, 09:01   #4
Jonny Knoxville
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Standard AW: 18 Wheels of Steel Haulin' Problem

Würde helfen, den ersten Beitrag zu lesen. Dann weiß man, um welches Problem es geht.

@ Philipo: Liegt an den Open GL Treibern von Ati. Welchen Catalyst verwendest du denn? Guck mal, ob es einen neueren gibt. Wenn das auch nicht hilft, soll wohl die atioglx2.ddl vom Catalyst 7.11 funktionieren.
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Alt 17.07.2008, 17:06   #5
serami
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Standard AW: 18 Wheels of Steel Haulin' Problem

thanks
also bei mir laäuft alles flott
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Alt 04.08.2008, 22:57   #6
18wheelsofsteel
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Standard AW: 18 Wheels of Steel Haulin' Problem

hab auch ein problem mit haulin bei mir tritt der fehler uf wo steht 18 WoS haulin davor ein rotes kreuz könnt ihr mir helfen
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